How Wordle went from a gift to a global habit
Wordle was made by Josh Wardle, a software engineer in Brooklyn, as a present for a partner, Palak Shah, who loved word games. The name is a pun on Wardle’s own surname. For a while only the two of them played it. Then Wardle put it on a plain website in October 2021, and within a few months it was one of the best-known games in the world.
Nothing about the game changed on the way. It was one five-letter word a day, six guesses, and no adverts, accounts or app. What changed was how people talked about it.
A game built for one reader
The rules fit in a sentence. You guess a five-letter word, and each letter turns green if it is in the right place, yellow if it is in the word but somewhere else, and grey if it is not in the word at all. You have six guesses to find the answer.
The answers were chosen with the same person in mind. The full list of five-letter English words runs to many thousands, and plenty of them are obscure. Shah went through the list and kept the words that were familiar, which left a little over two thousand answers. Any real word was still accepted as a guess, but the answer was always a word most players would know. That decision is a large part of why losing felt fair: you were never beaten by a word you had never heard of.
Everybody also got the same word on the same day, and there was only one. You could not play another round after finishing, so the only thing left to do with a result was compare it with somebody else’s.
Why the grid of squares mattered
Early players shared their results by typing out rows of coloured square emoji by hand. Wardle saw this and, in December 2021, added a button that copied the grid for you. The grid showed the colours of every guess but none of the letters, so it could be posted anywhere without spoiling the day’s word for anybody who had not played.
This did more for the game than any advert could have. A block of green and yellow squares is odd enough to make somebody ask what it is, and the answer was always one link away. Because the whole world was on the same puzzle, a grid posted in the morning meant something to every reader who played that day. The daily limit kept it from wearing out: nobody could binge it, so nobody got bored of it in a week.
The growth that followed was steep. By Wardle’s own account the game went from under a hundred players at the start of November 2021 to hundreds of thousands by the first days of January 2022.
What changed after the sale
At the end of January 2022, The New York Times bought Wordle for a price it described as in the low seven figures, and moved it onto its own games site the following month. The game stayed free to play.
Some things did change. The Times removed a handful of words from the answer list that it judged obscure or likely to upset people. Later it stopped following the original fixed list and gave the answers to an editor to choose by hand, which is how its other puzzles are made. Wordle also gained a companion bot that analyses your guesses after you finish.
The core has not moved. It is still one word a day, the same for everybody, and the grid of squares is still how most people find out that a friend plays.
What other games took from it
Wordle showed that a daily puzzle does not need a big idea. It needs a rule you can learn at a glance, answers that feel fair, one shared puzzle a day and a result you can share without giving it away. A long list of games has since been built on that pattern, for maps, music, numbers and more.


